
#include "globals.h"

#include "../GLRenderer.h"

#include <list>

using namespace std;

class Camera;



Renderer* g_renderer; 


ViewModelState g_render_state;


double	g_cur_time,
		g_delta_time,
		g_prev_time,
		g_time_acc = 0;

//HWND g_focused_window;


float move_vec[3] = {0.0, 0.0, 0.0};
float rot_vec[3] = {0.0, 0.0, 0.0};

